% IMPORTANT: The following is UTF-8 encoded.  This means that in the presence
% of non-ASCII characters, it will not work with BibTeX 0.99 or older.
% Instead, you should use an up-to-date BibTeX implementation like “bibtex8” or
% “biber”.

@ARTICLE{Schaumburg:279043,
      author       = {Schaumburg, Malika and Imtiaz, Ashar and Zhou, Ruojing and
                      Bernard, Matthieu and Wolbers, Thomas and Segen, Vladislava},
      title        = {{I}mmersive virtual reality for older adults: {C}hallenges
                      and solutions in basic research and clinical applications.},
      journal      = {Ageing research reviews},
      volume       = {109},
      issn         = {1568-1637},
      address      = {Oxford [u.a.]},
      publisher    = {Elsevier},
      reportid     = {DZNE-2025-00673},
      pages        = {102771},
      year         = {2025},
      abstract     = {Immersive virtual reality (IVR) offers significant
                      potential for aging research, providing a controlled yet
                      ecologically valid platform for studying cognitive,
                      emotional, and motor processes, as well as supporting
                      interventions and diagnostic assessments in older adults.
                      However, its usability can be hindered by age-related
                      sensory, motor, and cognitive changes, which may contribute
                      to anxiety, disorientation, and reduced task engagement. In
                      this narrative review, we examine the challenges older
                      adults face with IVR and explore strategies to optimize its
                      design for this population. These challenges include
                      negative attitudes, sensory and motor limitations, and
                      cognitive decline, all of which influence interaction with
                      virtual environments. Based on these insights, we discuss
                      design considerations such as self-paced interactions,
                      simplified control mechanisms, task-relevant visual and
                      auditory adjustments, and structured training protocols to
                      enhance engagement. Additionally, we highlight strategies to
                      minimize cognitive load and physical discomfort, supporting
                      the development of IVR applications that are both effective
                      and accessible for aging populations.},
      subtyp        = {Review Article},
      keywords     = {Humans / Virtual Reality / Aging: psychology / Aging:
                      physiology / Aged / Cognition / Cognitive Aging (Other) /
                      Cybersickness (Other) / Human-Computer Interaction (Other) /
                      Immersive virtual reality (Other) / Medical XR (Other) /
                      Sensorimotor decline (Other)},
      cin          = {AG Wolbers},
      ddc          = {610},
      cid          = {I:(DE-2719)1310002},
      pnm          = {353 - Clinical and Health Care Research (POF4-353)},
      pid          = {G:(DE-HGF)POF4-353},
      typ          = {PUB:(DE-HGF)16},
      pubmed       = {pmid:40373984},
      doi          = {10.1016/j.arr.2025.102771},
      url          = {https://pub.dzne.de/record/279043},
}