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@ARTICLE{Tsamitros:274054,
author = {Tsamitros, N. and Gutwinski, S. and Beck, A. and Lange
Mussons, S. and Sebold, M. and Schöneck, R. and Wolbers, T.
and Bermpohl, F. and Heinz, A. and Lütt, A.},
title = {{C}raving induction through virtual reality cue-exposure
for patients with alcohol dependence in rehabilitation
treatment.},
journal = {Scientific reports},
volume = {14},
number = {1},
issn = {2045-2322},
address = {[London]},
publisher = {Macmillan Publishers Limited, part of Springer Nature},
reportid = {DZNE-2025-00035},
pages = {30550},
year = {2024},
abstract = {New therapeutic approaches for alcohol dependence (AD)
include virtual reality (VR)-based treatments offering
scalable options for cue exposure (CE), a well-established
strategy in cognitive behavioral therapy. This study aimed
to evaluate the feasibility and tolerability of a new VR-CE
paradigm. On an explorative basis, factors influencing the
induction of craving were examined. This single-arm
monocentric clinical study included n = 21 patients with AD
in inpatient rehabilitation treatment, that completed one
VR-CE session including confrontation with
alcohol-associated stimuli. Measurements of subjective
craving before, during and after exposure, affective states,
VR side effects as cybersickness and the sense of presence
in VR were conducted. Craving levels during and directly
after VR-CE were significantly higher than before the
intervention. Craving levels 20 min after VR-CE did not
significantly differ compared to those before VR-CE.
Patients described a pronounced sense of presence and only
mild symptoms of cybersickness. Craving was significantly
correlated with cybersickness. While positive affect
decreased throughout the VR exposure, negative affect did
not differ significantly in pre-post-comparisons. This study
shows that craving induction through our VR-CE paradigm is
feasible and well-tolerated by patients with AD in long-term
rehabilitation. These results contribute to the development
and future research of therapeutic VR-CE approaches.},
keywords = {Humans / Alcoholism: rehabilitation / Alcoholism:
psychology / Male / Craving / Female / Middle Aged / Adult /
Cues / Virtual Reality / Virtual Reality Exposure Therapy:
methods / Cognitive Behavioral Therapy: methods / Alcohol
dependence (Other) / Craving (Other) / Cue exposure (Other)
/ Cybersickness (Other) / Sense of presence (Other) /
Virtual reality (Other)},
cin = {AG Wolbers},
ddc = {600},
cid = {I:(DE-2719)1310002},
pnm = {353 - Clinical and Health Care Research (POF4-353)},
pid = {G:(DE-HGF)POF4-353},
typ = {PUB:(DE-HGF)16},
pubmed = {pmid:39695314},
pmc = {pmc:PMC11655979},
doi = {10.1038/s41598-024-81071-0},
url = {https://pub.dzne.de/record/274054},
}